BIG BAD GAMES

THE GATES ARE OPEN

Little quests.
Legendary breaks.

Leave the ordinary at the castle gates.
Ten free games. A kingdom of little challenges.

Choose your quest ↘
10 trials to conquer50 castle levels0 coins required

YOUR COMPANY OF HEROES

Squire Rowan

Conquer quests. Earn gold. Discover your next legend.

How to earn gold ↗Daily quests ↗Weekly challenges ↗

THE QUEST BOARD

What calls to thee?

10 QUESTS / ENDLESS REMATCHES

QUEST 011 player · 50 levels

Summit Sprint

Take your equipped hero across fifty castle ramparts. Brave ancient traps and claim a repeatable 2,500-gold champion bonus.

QUEST 021 player

Snake

Guide a hungry serpent through the royal garden. Gather enchanted fruit and keep clear of walls and your own tail.

QUEST 031–4 players

Memory Match

Uncover the illuminated sigils. Choose 1–4 players and 12–40 cards for a solo trial or friendly contest.

QUEST 041–2 players

Tic-Tac-Toe

Challenge a fellow traveler or the castle’s CPU champion. Claim three marks in a row to take the throne.

QUEST 051 player

Brick Break

Breach the fortress, one stone at a time. Keep your siege ball flying through 50 levels with special blocks and a repeatable 2,500-gold champion bonus.

QUEST 061 player

Minefield

Scout the castle grounds. Choose from four difficulties, read the clues, and mark the hidden traps. Your first step is protected.

QUEST 071 player

2048

An alchemist’s puzzle of growing power. Combine matching runestones until you forge the legendary 2048 tile.

QUEST 081 player

Echo Beats

Watch the ancient runes awaken, then repeat their spell. Master twelve growing sequences to earn the runekeeper’s favor.

QUEST 091 player

Star Striker

Take aim at the royal targets. Thirty seconds to prove your precision as the marks grow smaller and faster.

QUEST 101 player

Maze Quest

Find a golden key in the keep’s winding passages. Explore endless labyrinths that grow larger after every escape.

NEW ADVENTURES EVERY DAY

The daily quest scroll

Earn up to 700 quest gold each day, plus growing daily streak bonuses. Make real progress in different games and complete today’s rotating challenges, then claim your rewards here.

Resets at midnight on this device. Bonus gold is extra and bypasses game earning limits. Unclaimed rewards expire at reset. Sign in to save across devices.

GREATER TRIALS · GREATER TREASURE

The weekly challenge scroll

Take on four tougher challenges for up to 4,500 bonus gold each week. Daily and weekly progress grows together as you play.

Resets every Monday at midnight on this device. Claim completed challenges before reset; unclaimed rewards expire. Bonus gold bypasses game earning limits. Sign in to save across devices.

GOLD REWARDS

How much gold can I earn?

These are the exact amounts added to your gold. Find your game below to see what pays.

Play → earn goldRewards are added automaticallyExtra quest goldClaim daily and weekly rewards+2,500 goldBeat Summit Sprint or Brick Break

Snake

15 gold for every 3 fruit

  • The reward grows by 15 gold each time you reach another 12 fruit.
  • Example: at 12 fruit, your fruit reward is 30 gold.

Memory Match

50–160 gold per solo win

  • 12 cards: 50 gold · 16 cards: 65 gold
  • 24 cards: 95 gold · 32 cards: 130 gold
  • 40 cards: 160 gold
  • Multiplayer: no gold.

Tic-Tac-Toe

Beat the CPU: 225 gold

  • Draw against the CPU: 5 gold
  • Local two-player games: no gold.

Summit Sprint

45–135 gold per level

  • Levels 1–5: 45 gold. Every 5 levels, the reward grows by 10 gold.
  • Each star: 1 gold
  • Collect every star in a level: +100 gold
  • Beat level 50: +2,500 gold

Brick Break

55–145 gold per level

  • Levels 1–5: 55 gold. Every 5 levels, the reward grows by 10 gold.
  • Each treasure brick: 5 gold
  • Beat level 50: +2,500 gold

Minefield

200–1,000 gold per win

  • Easy: 200 gold
  • Medium: 400 gold
  • Hard: 700 gold
  • Expert: 1,000 gold

2048

Earn gold when you reach a new tile

  • 128 tile: 80 gold · 256 tile: 140 gold
  • 512 tile: 240 gold · 1024 tile: 360 gold
  • 2048 tile: 600 gold · 4096 tile: 1,200 gold
  • Each tile reward pays once per game.

Echo Beats

890 gold for a perfect game

  • Round 1: 30 gold. Each next round pays 5 more gold.
  • Round 12: 85 gold
  • Finish all 12 rounds: +200 gold
  • You keep the gold from rounds you complete, even if you lose later.

Star Striker

20 gold for every 60 score

  • Finish the 30-second challenge to get paid.
  • Example: 300 score = 100 gold
  • Maximum: 300 gold per challenge

Maze Quest

60 gold for your first maze

  • Each bigger maze pays 10 more gold.
  • Maze 2: 70 gold · Maze 3: 80 gold
  • Find the key and reach the exit to get paid.
When do I get paid?

Gold is added as soon as you complete the action listed for a game. You do not need to collect it separately. Daily and weekly quests have their own Claim buttons.

Keep earning full rewards when you replay your favorite quests. Daily and weekly bonuses are extra.

Every Summit Sprint and Brick Break championship awards 2,500 bonus gold as a separate bonus. Beat the final level again to earn another championship bonus. Pack duplicates refund 25% of that pack’s cost.

HELP AT A GLANCE

How to play & save

Tap a game to start. Every game works with touch controls. Use Fullscreen in any game to fill your screen; tap Exit fullscreen to return. On phones without native fullscreen support, the game fills the browser window. Open a topic below, or ask the site assistant about games, rewards, packs or accounts. The assistant explains the rules; it cannot view your private account, change your gold or play for you.

Accounts and saved progress

Tap Account to sign in or create an account with an email and a 12–72 character password. Accounts connect to games-api.jaredmalan.com. Gold, heroes, equipped character, daily and weekly quests, streaks and unlocked Summit Sprint/Brick Break levels save automatically while signed in. In-progress boards and positions are not saved. A new empty account automatically saves this browser’s progress; an existing account loads its server save. Sign into the same account on another browser to load it. A new tab may require signing in again. Guest play saves only in this browser. Signing out restores the earlier guest save. If another device saves first, load its newer progress before continuing. Offline changes retry when connected. Password recovery is not yet available.

Summit Sprint

Hold the left or right button and tap Jump. Keyboard: arrows or A/D and Space. Reach each portal across 50 levels mixing flat castle roads and courtyards with gaps and raised ledges, moving and crumbling platforms, springs, spikes, saws and checkpoints. Later levels add hazards and faster crumbling ledges. Death plays a brief character spin, fade and particle animation before returning to the start or checkpoint; reduced-motion mode uses a short fade. Your equipped hero is the player. Each star pays exactly 1 gold. Collect every star in a level to immediately earn another 100 gold, including optional high-ledge stars. This bonus pays once per level per game session; retrying the level does not pay it twice. Level rewards rise from 45 to 135 gold; clearing level 50 pays another 2,500 gold every time. Retry a level or restart the campaign without losing gold or heroes.

Snake

Swipe the board, tap direction buttons or use arrows/WASD. Eat fruit and avoid your tail. Classic has walls, Endless Borders wraps at edges, and Rush gets faster. Pause and resume with the button. Every three fruit earns 15 gold, rising by another 15 gold at each 12-fruit milestone (30 gold at 12 fruit, 45 at 24).

Memory Match

Tap two cards to find a matching pair. Choose 12, 16, 24, 32 or 40 cards and 1–4 players. A match keeps your turn; a miss passes play. Only solo play earns gold: 50–160 gold for completion. Multiplayer gives no gold or quest progress.

Tic-Tac-Toe

Tap an empty square. Get three marks in a row. Choose two local players or a CPU opponent. The CPU is very hard but can make mistakes. A human CPU win pays 225 gold and a draw pays 5. Local multiplayer gives no gold or quest progress.

Brick Break

Drag on the board to move the paddle, then tap Launch. Keyboard: left/right or A/D. Clear 50 levels with armored, explosive, treasure and other special bricks. Level rewards rise from 55 to 145 gold. Clear level 50 for a repeatable 2,500-gold bonus. Pause, retry or restart the campaign with the buttons.

Minefield

Tap safe squares. Numbers count nearby mines. Tap Flag mode to mark suspected mines; tap Reveal to uncover squares. Desktop right-click also flags. The first reveal and its neighbors are safe. Easy is 6×6 with 5 mines and pays 200 gold; Medium 8×8 with 10 pays 400; Hard 10×10 with 20 pays 700; Expert 12×12 with 32 pays 1,000. Scroll sideways on large boards. Reveal every safe square to win.

2048

Swipe the board or tap direction buttons to combine equal tiles. Keyboard arrows/WASD also work. Choose Tiny 3×3 with a 512 goal, Classic 4×4 with 2048, or Grand 5×5 with 4096. Each tile milestone pays once per game: 128 earns 80 gold, 256 earns 140, 512 earns 240, 1024 earns 360, 2048 earns 600 and 4096 earns 1,200. A full board with no merges ends the game.

Echo Beats

Tap Start sequence, watch the four numbered pads light up, then tap the same pattern. Keyboard 1–4 also works. Each round adds a beat. Every completed round pays gold: 30 in round 1, rising by 5 each round to 85 in round 12. Finishing all 12 rounds adds 200 mastery gold: 890 gold total for a perfect run. Try again starts a fresh rewarded run.

Star Striker

Tap Start challenge and hit stars for 30 seconds. Consecutive hits increase your score. Misses break the streak. Keyboard users can Tab to the star and press Enter. A completed challenge pays 20 gold per full 60 score, capped at 300 gold. Leaving the tab stops the challenge.

Maze Quest

Tap a square directly along your current open corridor to walk in a straight line. You must choose each turn yourself; tapping the key or exit does not find a route around corners or through walls. A dotted line shows your straight route. Tap Stop walking or use arrows to take over. Whole-map view helps you plan. You can also hold direction buttons or use arrows/WASD. Find the gold key, then the green exit. Each escape creates a bigger maze with no final level. Follow mode has bearings and grid distances to the key and exit; these distances ignore walls. Switch to whole-map view to plan a route. Maze 1 pays 60 gold, increasing by 10 for each larger maze.

Gold, daily quests and weekly challenges

New players start with 100 gold and Squire Rowan. Gold is earned in games and spent on cosmetic character packs. The gold guide shows the exact gold you receive, with no earning cap or repeat-play penalty. Summit stars pay 1 gold each, plus 100 gold for collecting every star in a level. Multiplayer earns no gold or quest progress. Waiting earns nothing. Daily quests offer 700 gold total: play five games, reach 25 milestones and complete two rotating challenges. Weekly challenges offer 4,500 gold total: milestones in all ten games, 150 milestones, 40 distinct campaign levels and 20 distinct maze sizes. Claim finished quests with their Claim buttons before reset. Daily resets at device-local midnight; weekly resets Monday. Claim daily quests on consecutive days for an extra 25 gold per streak day per daily claim, capped at 350. Missing a day resets the streak. No real-money purchases.

Character packs and rarity chances

Each pack grants one cosmetic character. Rarities are Uncommon, Rare, Epic, Legendary and Secret (Ascendant), above Legendary. Each rarity has its own reveal animation; Legendary has a coronation and Secret an eclipse. Optional synthesized sounds can be muted; skip and reduced-motion are supported. Themed packs favor their realm when matching heroes exist at the rolled rarity. Duplicate heroes refund 25% of the pack price, rounded down. Shared guarantees across packs give Epic or better within 10 openings and Legendary or better within 30. Better pulls reset the corresponding counter. Equip owned heroes in the treasury to change the portrait and Summit Sprint appearance; characters do not change gameplay power.

Wayfarer’s Satchel · 100 gold — A little luck for the road ahead. Base chances: Uncommon 65%, Rare 25%, Epic 8%, Legendary 1.8%, Secret 0.2%.

Greenwood Cache · 175 gold — Favors the scouts and guardians of the wild. Base chances: Uncommon 50%, Rare 32%, Epic 14%, Legendary 3.7%, Secret 0.3%.

Moonlit Reliquary · 250 gold — Favors mages and moonlit wanderers. Base chances: Uncommon 40%, Rare 35%, Epic 19%, Legendary 5.5%, Secret 0.5%.

Emberforge Chest · 350 gold — Favors heroes tempered in dragonfire. Base chances: Uncommon 28%, Rare 39%, Epic 24%, Legendary 8.2%, Secret 0.8%.

Royal Treasury · 500 gold — Favors the champions of the crown. Base chances: Uncommon 15%, Rare 40%, Epic 32%, Legendary 11.8%, Secret 1.2%.

Crown of Legends · 750 gold — Better chances of a name sung in legends. Base chances: Uncommon 5%, Rare 35%, Epic 42%, Legendary 16%, Secret 2%.

Eclipse Vault · 1000 gold — A rare-or-better hero. Something stirs beyond legend. Base chances: Uncommon 0%, Rare 28%, Epic 49%, Legendary 20%, Secret 3%.

All 24 characters

Squire Rowan · uncommon · keep realm. A brave beginning. Every legend starts with a first quest.

Ivy the Scout · uncommon · forest realm. No trail stays hidden from the eyes of Greenwood.

Briar Warden · uncommon · forest realm. A quiet guardian with an unbreakable oath.

Rose Duelist · uncommon · rose realm. A sharp blade and an even sharper wit.

Moss Monk · uncommon · moon realm. Patience is the strongest armor.

Flint Smith · uncommon · forge realm. Forging little sparks into great adventures.

Pip the Courier · uncommon · keep realm. Not rain, not dragons, not a wrong turn.

Reed Archer · uncommon · forest realm. One deep breath. One perfect shot.

Hazel Ranger · rare · forest realm. Keeper of the oldest paths through the green.

Elara of the Rose · rare · rose realm. A knight whose courage blooms in winter.

Orin Spellbinder · rare · moon realm. Every rune holds a story waiting to wake.

Cinder Guard · rare · forge realm. Tempered by flame, steadfast as steel.

Sir Cedric · rare · keep realm. The keep’s watchful shield.

Luna Wayfinder · rare · moon realm. The moon always leaves a path home.

Sylva Wildheart · epic · forest realm. The forest itself answers her call.

Valeria Thorncrown · epic · rose realm. A crown of roses, a will of iron.

Nyx the Astral Mage · epic · moon realm. A constellation woven into a cloak.

Ember Drakekeeper · epic · forge realm. A dragon’s trust is the rarest treasure.

Percival Dawnshield · epic · keep realm. The first light on the highest rampart.

Queen Aurelia · legendary · keep realm. The golden sovereign of a thousand tales.

Draven Dragonlord · legendary · forge realm. His banner rises where dragons fly.

Selene Moonqueen · legendary · moon realm. Her kingdom begins beyond the stars.

Aether, the First Light · Secret / Ascendant · moon realm. Before there was a kingdom, there was a spark.

The Eternal Sovereign · Secret / Ascendant · keep realm. A forgotten ruler from beyond the edge of legend.

NO ARMOR REQUIRED

Every legend starts small.

A quiet corner of the kingdom for a well-earned break. All ten games are free, with no downloads. Play as a guest, or sign in to save across devices.

Ⅰ

Choose your calling.
An adventure, a puzzle, or a test of quick reflexes.

Ⅱ

Learn the craft.
Each quest comes with simple controls and a fresh start.

Ⅲ

Return for glory.
Play with keyboard or touch. There’s always another round.

✦ BIG BAD GAMES / THE TRIAL BEGINS

THE ROYAL TREASURY

Gold, glory & a little luck.

1 / 24 heroes

100 gold

New adventurers begin with 100 gold and Squire Rowan. All packs contain one character. Gold is earned by playing.

How to earn gold & how packs work

Balanced quest rewards

The reward guide shows exactly how much gold you receive. Play a solo game or face the CPU to earn gold.

Every Summit Sprint and Brick Break championship awards 2,500 bonus gold as a separate bonus. You can earn this bonus again each time you beat the final level. Existing gold and heroes are yours to keep.

A fairer kind of fortune

Each pack lists its base rarity chances. A themed pack draws from its realm when that rarity has matching heroes; otherwise it draws from all heroes of that rarity. Heroes within a pool have equal chances.

Every 10 packs guarantees an Epic or better. Every 30 guarantees a Legendary or better. A higher-rarity pull resets the relevant counter. These guarantees are shared across packs.

Duplicate characters return 25% of that pack’s price in gold. Equipped heroes change your company portrait and Summit Sprint character’s appearance. All characters are cosmetic.

Gold rewards by game

The amounts below are what you receive. No math needed.

Choose a sealed pack

THE HALL OF HEROES

Your collection

Recent discoveries
YOUR ADVENTURER ACCOUNT

Keep your legend.

Save gold, heroes, quests, streaks, and unlocked levels across devices. Sign in to save across browsers. If your account has no save yet, this browser’s progress is saved automatically. Existing account progress loads when you sign in.

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